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Old Jun 09, 2006, 07:29 AM // 07:29   #1
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Talking Petition for a Rewards System in Aspenwood and Jade Quarry Missions.

I'm not sure if anything like this has been posted. However, we are all aware of the giant problem regarding AKer's in the two missions mentioned in the thread topic. All these people do is leech faction and spoil the game for the rest of us. In order to solve this issue I came up with a "rewards system" idea that gives faction based on actions on the mission rather than just Afking for free faction.

How it works:

Simple... at the end of the mission (or in town after the mission) a screen pops up to show the stats of you and your teammates. Rewards and Medals are given to players based on their performance in the mission. Some examples of these may include:

Advent of Grenth: Most players killed within a 30 seconds period.

Melandru's Survivor: Player who survived for the longest amount of time.

Dwayna's Chosen: Player who healed the most HP.

Grenth's Favorite: Player who died the most during the mission.

Champion of Balthazar: Player who absorbed the most dmg without dying.

Most Picked On: Player who was dealt the most amount of damage.

Lyssa's Trickster: Player who interrupted the most.

Bully: Player who killed another player continously.

Squishiness Award: Player who was healed the most.

Minion Master: Player who raise and maintained the most minions throughout the mission.

Wrath of the Gods: Player who dealt the most damage in one attack.

Tainted Award: Player afflicted by the most conditions throughout the match.

Purity Award: Player afflicted by the least conditions throughout the match.

Slowpoke: Player who was snared the most.

Loudmouth: Player who used the most shouts.

Most Cursed: Player who was hexed the most.

Willcrusher Award: Player who hexed others the most in the battle.

Jester Award: Player who emoted the most during the battle.

And More!

I think this would be a great idea to use to get rid of the constant AFK/botting problem in the missions. Perhaps this idea can be applied to GvG or Alliance battles to keep interest in the game and make these battles more fun. Faction can be awarded (or subtracted) based on the kind of award. This system would promote players to be more active in the game (and also to do things like emote in fights). Please sign and offer your input on this idea. Down with the AFKers!

/Signed Helmos

Last edited by Lordhelmos; Jun 09, 2006 at 07:39 AM // 07:39..
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Old Jun 09, 2006, 07:57 AM // 07:57   #2
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I was thinking about this issue earlier when I was fighting for Luxon faction in Fort Aspenwood. I kept having one or more people afk, obviously just leaching faction, and probably using a third party program set to automatically enter them into the battles (I saw about 4 people standing around late at night not moving, probably leaching "bots" left there)

This is a good start, as I was thinking that some way of rewarding people based on their participation in the match.

However, I also have a very simple idea that might be considered.

This first idea is good, but only fully applies to the Luxons.
Basically make it so that if a player does NOT go through one of the two Teleporters at the start (they are required to in order to fight) they do not gain any faction. This would stop anyone using a simple bot, however it is possible that they may just program a bot to walk to one of the teleporters.

Another idea is to make it so that if a player does not move for a certain amount of time (this can be recognized) faction is deducted from their overall reward (by percentage to accomodate low scoring rounds). So basically if they do not move for the entire round (however long it is) they have 100% of their faction reward deducted.

These are just some ideas that have poped into my head while playing (usually slightly angered by leachers and leavers), so feel free to express your thoughs on my additions
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Old Jun 09, 2006, 07:58 AM // 07:58   #3
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Various suggestions to improve Fort Aspenwood and Jade Quarry
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Old Jun 09, 2006, 10:19 AM // 10:19   #4
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I dont know if they will stop AFKers, but it does sound like a nice idea for ABs and competitive missions. Maybe GvGs as well.

/signed

Wouldn't the AFKs be the ones getting the Purity Award every time ?
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